Cleared for Profit

Dev log 01: where the game is at

November 2026 ยท Build 0.8

I play airline games, and on a phone most of them go the same way. The first hour is fun. Then you hit a wall, and the way over it is a gem pack, an ad, or coming back in 8 hours. The money underneath is thin, and after a while you're just tapping collect.

So I'm making the one I wanted to play. Cleared for Profit is a single-player airline business sim for iPhone and iPad. It plays offline, has no ads and no timers, and there is one way to pay: free to start, one unlock for the full game.

In the game now

Get Aircraft screen: buy or lease options with seat layouts, and a first-year borrowing limit note. Finance screen: profit per day chart, revenue and costs per day, and best and weakest routes.

Coming next

Right now it's playable and I test it on my own phone every week. Most of the recent work has been making each screen say one clear thing instead of five. Some numbers still don't line up the way they should, and fixing that is a big part of the next build.

I'm aiming for early 2027. No date until it's ready.

If you play airline or tycoon games and want to tell me where the money feels wrong, email [email protected] or follow @clearedforprofit on Instagram.